

your Desktop).There is a fundamental difference between Blender and Unity's coordinate system, which incidentally is the same fundamental difference between Microsoft DirectX and OpenGL.

Export the model in this state.Īs this is the final export, you can export to a location other than Unity’s project file (e.g. But, this time, uncheck the highlighted in the red box in the screenshot below. With the VRM object in the Hierarchy selected, select ‘VRM > UniVRM > Export humanoid’ in the menu as before. Once the set-ups are finished, delete the pre-conversion FBX object in the Hierarchy window and place the converted VRM prefab in the Scene.

・(Selections about redistribution / modification) ・Permission to perform sexual acts with this avatar (Disallow / Allow) ・Permission to perform violent acts with this avatar (Disallow / Allow) ・A person who can perform with this avatar (Only Author / Explicitly Licensed Person / Everyone) Alternatively, you can drag the texture into the box to set it. You can set the texture in the box highlighted red in the following screenshot. You can assign the material by dragging it into the model in the Scene view. Right-click on the Project window and select ‘Create > Material’ to create a new material. You cannot change the shader of the material that was set when importing the model, so we must create a new material and assign it. Next, we will set up the shader for the material. If you corrected something, click ‘Apply’ and then ‘Done’.Īfter completing the bones, place the object in the Scene temporarily. Therefore we recommend adding a bone in another way (e.g. However, this kind of correction could cause a problem, for example, when uploading the model to VRoid Hub (in fact, we couldn’t upload the model without ‘Chest’, so we re-added it). To fix it, we set the ‘Spine2’ bone as Spine, which was originally assigned to Chest that is not an essential bone. In the case shown here, ‘Spine1’ set as Spine seems to be problematic. These markers could be helpful when looking into the errors.
